Let's play Literature!

Free Online Multiplayer Literature Card Game

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  • Players can now declare anytime if the settings is enabled
  • Players can now pass their turn to their teammate after successful declaration
  • Player can view the rules of the game while playing
  • Players now get a visual representation of the card being transacted during ask
  • Users can now spectate a game after game has started

Host
To play the game, host needs to create a private room after providing an username and choosing an avatar. After creating a room the host should share the given "code" to other players who wants to join the game.

Join
Player who wants to join the game should get the room code from the host and click "Join" after providing the code.

Game
The host can start the game when a minimum of 4 players had joined the room. The game cannot be started when there are odd number of players. The maximum number of players allowed in a room is 10. The host can shuffle the teams by clicking the "Shuffle Team" button.
A player can ask a card or declare a set only on their turn. A player can ask a card from his oppenent by clicking the "Ask" button near the other player's avatar. The game ends if either of the team scores 5 points.

Introduction
Literature is a team card game in which players try to collect cards by asking for them from other players.

The Player & The Cards
The game is best played with 6 people; two teams of three. However, eight players with teams of four is also a great way to play. Players sitting alternately form a team. A minimum of 4 players are required to play the game. The 54 card deck forms sets, also referred to as half suit or as books. There are totally 9 sets in a given deck. Each suit (Clubs, Diamonds, Spades, Hearts) is split into two sets. There are the minor or low cards sets with 2, 3, 4, 5, 6, 7, and there are the high or major cards sets with 9, 10, J, Q, K, A. All the other 8's and the two Jokers (red and black) form another set. Teams try to claim as many sets as possible.

The Deal
All the 54 cards are distributed to all the players. After each player has a full hand, players should examine their cards. However, players cannot share their hands with other players, especially their teammates.

The Play
The Questions The dealer goes first. During a turn, players can ask a player from the opposing team 1 card. The card asked must fulfill this criterion: Players must ask for a specific card (rank and suit) Players must have a card in hand from the same set. The player questioned must have at least one card. You cannot ask for a card in hand already. If a player has the card in hand asked for, they must pass it to their opponent, face-up. The questioner then adds that card to their hand. However, if they do not have the card that was requested, it becomes their turn and they ask the next question.

Declaring
Players can declare fulfilled sets by laying the completed set on the table, face-up. If during play, you suspect between your teammates and yourself there is a full set you may claim it by on your turn. The player has to then name everyone who has the cards of the set. If done correctly, your team claims the set and a point is added to the team. If wrongly claimed, the opposing team scores the point. Once a set is claimed, players with cards of that set must reveal them. The cards are stacked in front of a member of the claiming team. The game continues. Information for the Public Players at any times can ask what the previous question was and who asked it, as well as what the answer was. Questions prior to that are called, “History,” and are not allowed to be discussed anymore. The only other question players may ask is how many cards a player has in hand, both opponents and their teammates.

Ending The Game & Scoring
As the game continues, players will begin to run out of cards. Players who do not have cards in hand cannot be asked for cards, so they do not have a turn. An empty hand can be the result of laying down a claim. If this is the case, you can pass your turn to a teammate who still has cards in hand. Once a team is completely out of cards in hand, questions can no longer be asked. The team with cards in hand must attempt to claim remaining sets. The player whose turn it is, under these conditions, must try and claim sets or sets without talking with their partners. The game is completed when either of the team scores 5 points.

For more detailed rules please visit pagat.com.

What to do if I get disconnected during a game?
If you had enabled cookies in your browser before starting of the game, you can just join the room again by providing the room code or by pressing the create private room button. You wont be able to join the game again after game had started, if you had clicked "Leave" button.

I'm not able to join a game!
If there is an alert that says "You are already in game", then it means you are already plating the game in a different tab. Make sure you use only a single tab for playing the game. You won't be able to join the game if you provide the same username as someone else in the game.

How to play with bots?
The Host can click the + bot button to fill the room with required number of bots and press - bot button to remove all the bots from the game.

What happens if I press Leave button when game is in progress?
If you press leave game in-between, you will never be able to re-join the game and you will be replaced by a bot.

How to start the game?
The host of the game can start it by pressing the "Start" button. Game cannot be started with odd number of people and a minimum of 4 players are required to play Literature.

How to shuffle the team?
The host of the game can shuffle the players by pressing the "Shuffle" button. Players sitting alternately are of the same team.

Found a bug? / Want to provide feedback?
If you find any bugs or want to provide feedback, fill this Google Form or send an email to play.litaf@gmail.com

2020 - Litaf

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Rules

The Woods
The Woods
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Settings

Bots:
Declare Anytime:
Bot Level:
If Declare Anytime is set to Yes, then any player can declare a set even if its not their turn. The player will not get the next turn or pass their turn even if the declare is successful if it was not the player's turn before.

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